Mono is a 2.5D Puzzle Platformer serious game developed in the Unity game engine that explores themes of gender discrimination and inequality to educate the player about the role of privilege in modern-day sexism. The player must navigate a dystopian world and combine platforming and “role-swapping” to solve puzzles, overcome challenges, and bypass obstacles on their quest to uncover the truth of their grim reality.
A complete list of all 3rd party assets used can be found here.
All code and project files can be viewed on my GitHub. A complete design document for Mono can be viewed here.
Developed as a multi-disciplinary effort in collaboration with fellow MSc students Ibari Abani (animation, environment design, and 3D models) and Sharon Ferris (UI and art design) and for the Serious Game Development module at the Glasgow School of Art's School of Simulation and Visualisation.